This is a 4 part series on annoyances I have with roguelikes. Last time we covered Burden of Knowledge. Today I want to talk about Identification systems. In many roguelikes, particularly the older ones, the items you encounter in the dungeon are not easily identified. While inexperienced adventurers can tell when they’ve picked up a […]
Month: June 2017
I love roguelikes. Traditional roguelikes. Turn based, grid based, punch-you-in-the-gut roguelikes. The complexity, depth, and emergent gameplay in these games rival any other genre out there. The heavyweights like Nethack, Crawl, and ADOM can be played for years without mastering them… or sometimes without a single victory. And in the last decade, roguelikes have proven […]