Difference between revisions of "Monsters"

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Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.
 
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.
  
'''Lapis Golem''': A basic golem made of lapis lazulithat can prove to be deadly early on if underestimated.
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[[File:lapis-golem.png]] '''Lapis Golem''': A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.
  
'''Sunstone Golem''': A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.
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[[File:sunstone-golem.png]] '''Sunstone Golem''': A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.
  
'''Ice Golem''': Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.
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[[File:ice-golem.png]] '''Ice Golem''': Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.
  
'''Electric Golem''': Attacks with ELECTRIC damage.
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[[File:electric-golem.png]] '''Electric Golem''': Attacks with ELECTRIC damage.
  
'''Ruby Golem''': A golem composed of ruby which is far stronger than all others.
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[[File:ruby-golem.png]] '''Ruby Golem''': A golem composed of ruby which is far stronger than all others.
  
'''Magma Golem''': Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.
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[[File:magma-golem.png]] '''Magma Golem''': Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.
  
 
== Plants & Fungi ==
 
== Plants & Fungi ==

Revision as of 14:17, 29 September 2018

Vampires

Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself.

Grunt.png Grunt: One of the lowliest enemies in the game, but fast.

Devourer.png Devourer: Teleports to and immediately drinks blood.

Hawker.png Hawker: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).

Brawler.png Brawler: Lumbering vampires that can throw you one tile.

Noble.png Noble: A high level vampire that will move to blood tiles in the middle of combat to heal.

Humans

Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.

Mercenary.png Mercenary: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.

Marauder.png Marauder: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.

Hunter.png Hunter: A mid level human that casts ENRAGE.

Artificer.png Artificer: The only human that can become aggressive against human players (if you attack their golems).

Solomonar.png Solomonar: A dangerous wizard who casts Level 4 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.

Golems

Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.

Lapis-golem.png Lapis Golem: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.

Sunstone-golem.png Sunstone Golem: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.

Ice-golem.png Ice Golem: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.

Electric-golem.png Electric Golem: Attacks with ELECTRIC damage.

Ruby-golem.png Ruby Golem: A golem composed of ruby which is far stronger than all others.

Magma-golem.png Magma Golem: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.

Plants & Fungi

These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.

Green Man: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.

Elder Green Man: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.

Blue Toadstool: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.

Red Toadstool: Casts a MIASMA that causes confusion.

Green Toadstool: Casts a MIASMA that causes poison.

Death Cap Toadstool: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.

Beasts

The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.

Bat: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.

Toad: Toads jump around randomly and attack you with their tongue from 2 tiles away.

Wolf: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.

Bee: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.

Killer Bee: A much more aggressive type of bee, but this one doesn't lose its stinger. Flying.

Baby Spider: On its own, a harmless little spider. Its poison can stun you, however.

Wolf Spider: A huge spider that explodes into Baby Spiders upon death.

Field Viper: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.

Sand Viper: A deadlier version of the Field Viper.

Rat Soldier: One of the weakest enemies. A safe way to get blood for vampires.

Rat Assassin: A mid level enemy that also does POISON damage.

Eel: An aquatic enemy that casts SHOCK.

Crocodile: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.

Miscellaneous

Goblin: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.

Goblin Anarchists: They explode upon death or even randomly when next to you. Best killed from a distance.

Moroi: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.

Gorgon: Their GAZE turns you into stone, so they can BLAST you.

Skeleton: A small skeleton that is somewhat vulnerable to BLAST.

GreaterSkeleton: Turns into bones when destroyed, which will quickly respawn as a Skeleton.

Balaur: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.

Prismatic Mass: Every attack is a random damage type. Flying.

Gargoyle: A flying enemy that turns itself into stone.

Naiad: Water spirits that wields a deadly combo of TEMPEST and GLACIATE. Flying.

Demons

Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.

Imp: The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.

DemonBat: A demonic version of an ordinary bat. They can drain health when attacking. Flying.

DemonToad: A demonic version of an ordinary toad. Attacks with FIRE damage.

DemonViper: A demonic viper whose poison causes poison, confusion, and delusion simultaneously.

DemonGhoul: A demonic spirit who normally leaves you alone, but will attack when you're under full health. Deal PYSCHIC damage.

SteelDemon: This demon hits really hard and does not bleed.