Difference between revisions of "Score"

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     score *= difficultyMod
 
     score *= difficultyMod
  
if game was won then
+
    if game was won then
    ringBonus = (numRings^2) * (50,000,000) / numTurns
+
        ringBonus = (numRings^2) * (50,000,000) / numTurns
    //1/2/4 based on difficulty
+
        //1/2/4 based on difficulty
    ringBonus *= difficultyMod
+
        ringBonus *= difficultyMod
    score += ringBonus
+
        score += ringBonus
 
</code>
 
</code>

Revision as of 03:11, 18 August 2020

A player's score each run is determined by the following formula.

Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.

   score = (xp^.5) + 100*numRings + 10*numFloorsExplored
   //1/2/4 based on difficulty
   score *= difficultyMod
   if game was won then
       ringBonus = (numRings^2) * (50,000,000) / numTurns
       //1/2/4 based on difficulty
       ringBonus *= difficultyMod
       score += ringBonus