Difference between revisions of "Stats"

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(Created page with "'''Level''': Your XP Level starts at 1 and caps out at 15. Your Level affects several of your stats including your maximum HP, maximum Mana, Attack, Accuracy, and Evasion. You...")
 
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'''Level''': Your XP Level starts at 1 and caps out at 15. Your Level affects several of your stats including your maximum HP, maximum Mana, Attack, Accuracy, and Evasion. You get to select 1 primary stat upgrade when leveling up.
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'''Level''':
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Your XP Level starts at 1 and caps out at 15. Your Level affects several of your stats including your maximum HP, maximum Mana, Attack, Accuracy, and Evasion. You get to select 1 primary stat upgrade when leveling up.
  
 
'''Speed''': Speed affects how fast you can move or perform actions. If a monster has 20 speed and your speed is 10, that monster will be able to take an action on average 2 times as often as you can take an action. The actual effect of monster speed is variable however, ranging from 50%-150% of their base speed. The result is that kiting slow monsters is never perfectly safe and even monsters that are your same speed will sometimes appear to take an extra turn or skip a turn.
 
'''Speed''': Speed affects how fast you can move or perform actions. If a monster has 20 speed and your speed is 10, that monster will be able to take an action on average 2 times as often as you can take an action. The actual effect of monster speed is variable however, ranging from 50%-150% of their base speed. The result is that kiting slow monsters is never perfectly safe and even monsters that are your same speed will sometimes appear to take an extra turn or skip a turn.

Revision as of 05:47, 24 September 2018

Level: Your XP Level starts at 1 and caps out at 15. Your Level affects several of your stats including your maximum HP, maximum Mana, Attack, Accuracy, and Evasion. You get to select 1 primary stat upgrade when leveling up.

Speed: Speed affects how fast you can move or perform actions. If a monster has 20 speed and your speed is 10, that monster will be able to take an action on average 2 times as often as you can take an action. The actual effect of monster speed is variable however, ranging from 50%-150% of their base speed. The result is that kiting slow monsters is never perfectly safe and even monsters that are your same speed will sometimes appear to take an extra turn or skip a turn.

You get a +2 Speed bonus when in vampire or werewolf forms.

Strength: Contributes to your Attack and Defense stats. Also, you get a 1.5% damage reduction for each point of strength.

You get a 50% Strength bonus when in vampire or werewolf forms.

Dexterity: Contributes to your Accuracy and Evasion stats.

Intelligence: Affects your maximum Mana and the power, success rate, and hunger cost of spells.

Each additional point in Intelligence gives 3 maximum Mana and halves the failure rate of spells (or if the failure rate is above 50%, doubles the success rate).

Attack: Determines how much damage you will deal in physical attacks. This base amount of damage will be 75%-125% (or 200% for critical hits) of your Attack before considering enemy defenses.


-derived stats -Resistances