Difference between revisions of "Score"
Line 9: | Line 9: | ||
score *= difficultyMod | score *= difficultyMod | ||
− | if game was won then | + | if game was won then |
− | + | ringBonus = (numRings^2) * (50,000,000) / numTurns | |
− | + | //1/2/4 based on difficulty | |
− | + | ringBonus *= difficultyMod | |
− | + | score += ringBonus | |
</code> | </code> |
Revision as of 03:11, 18 August 2020
A player's score each run is determined by the following formula.
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.
score = (xp^.5) + 100*numRings + 10*numFloorsExplored
//1/2/4 based on difficulty
score *= difficultyMod
if game was won then
ringBonus = (numRings^2) * (50,000,000) / numTurns
//1/2/4 based on difficulty
ringBonus *= difficultyMod
score += ringBonus