Difference between revisions of "Score"
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Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken. | Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken. | ||
− | <code> score = (xp^.5) + 100*numRings + 10*numFloorsExplored | + | <code> |
+ | score = (xp^.5) + 100*numRings + 10*numFloorsExplored | ||
//1/2/4 based on difficulty | //1/2/4 based on difficulty | ||
Line 12: | Line 13: | ||
//1/2/4 based on difficulty | //1/2/4 based on difficulty | ||
ringBonus *= difficultyMod | ringBonus *= difficultyMod | ||
− | score += ringBonus</code> | + | score += ringBonus |
+ | </code> |
Revision as of 03:12, 18 August 2020
A player's score each run is determined by the following formula.
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.
score = (xp^.5) + 100*numRings + 10*numFloorsExplored
//1/2/4 based on difficulty
score *= difficultyMod
if game was won then
ringBonus = (numRings^2) * (50,000,000) / numTurns
//1/2/4 based on difficulty
ringBonus *= difficultyMod
score += ringBonus